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The Law of Reflection holds for every light ray. Does this mean that when parallel rays approach a surface, the reflected rays will also be parallel? This depends on the texture of the reflecting surface.
[link] (a) shows a surface that is flat and even. Parallel incident light rays hit the smooth surface and parallel reflected light rays leave the surface. This type of reflection is called specular reflection . Specular reflection occurs when rays are reflected from a smooth, shiny surface. The normal to the surface is the same at every point on the surface. Parallel incident rays become parallel reflected rays. When you look in a mirror, the image you see is formed by specular reflection.
[link] (b) shows a surface with bumps and curves. When multiple rays hit this uneven surface, diffuse reflection occurs. The incident rays are parallel but the reflected rays are not. Each point on the surface has a different normal. This means the angle of incidence is different at each point. Then according to the Law of Reflection, each angle of reflection is different. Diffuse reflection occurs when light rays are reflected from bumpy surfaces. You can still see a reflection as long as the surface is not too bumpy. Diffuse reflection enables us to see all objects that are not sources of light.
A bouncing ball can be used to demonstrate the basic difference between specular and diffuse reflection.
Aim:
To demonstrate and compare specular and diffuse reflection.
Apparatus:
You will need:
Method:
Conclusions:
You should have seen that the ball bounces (is reflected off the floor) in a predictable manner off the smooth floor, but bounces unpredictably on the rough ground.
The ball can be seen to be a ray of light and the floor or ground is the reflecting surface. For specular reflection (smooth surface), the ball bounces predictably. For diffuse reflection (rough surface), the ball bounces unpredictably.
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