<< Chapter < Page | Chapter >> Page > |
The following notations and languages, some graphical and some textual, are used to describe the dynamic behavior of software and components. Many of these notations are useful mostly, but not exclusively, during detailed design.
There exist various general strategies to help guide the design process. In contrast with general strategies, methods are more specific in that they generally suggest and provide a set of notations to be used with the method, a description of the process to be used when following the method and a set of guidelines in using the method. Such methods are useful as a means of transferring knowledge and as a common framework for teams of software engineers.
Some often-cited examples of general strategies useful in the design process are divide-and-conquer and stepwise refinement, top-down vs. bottom-up strategies, data abstraction and information hiding, use of heuristics, use of patterns and pattern languages, use of an iterative and incremental approach.
This is one of the classical methods of software design, where decomposition centers on identifying the major software functions and then elaborating and refining them in a top-down manner. Structured design is generally used after structured analysis, thus producing, among other things, data flow diagrams and associated process descriptions. Researchers have proposed various strategies (for example, transformation analysis, transaction analysis) and heuristics (for example, fan-in/fan-out, scope of effect vs. scope of control) to transform a DFD into a software architecture generally represented as a structure chart.
Numerous software design methods based on objects have been proposed. The field has evolved from the early object-based design of the mid-1980s (noun = object; verb = method; adjective = attribute) through OO design, where inheritance and polymorphism play a key role, to the field of component-based design, where meta-information can be defined and accessed (through reflection, for example). Although OO design’s roots stem from the concept of data abstraction, responsibility-driven design has also been proposed as an alternative approach to OO design.
Data-structure-centered design (for example, Jackson, Warnier-Orr) starts from the data structures a program manipulates rather than from the function it performs. The software engineer first describes the input and output data structures (using Jackson’s structure diagrams, for instance) and then develops the program’s control structure based on these data structure diagrams. Various heuristics have been proposed to deal with special cases—for example, when there is a mismatch between the input and output structures.
A software component is an independent unit, having well-defined interfaces and dependencies that can be composed and deployed independently. Component-based design addresses issues related to providing, developing, and integrating such components in order to improve reuse.
Other interesting but less mainstream approaches also exist: formal and rigorous methods and transformational methods.
References:
http://en.wikipedia.org/wiki/Software_design, http://ocw.mit.edu/OcwWeb/Electrical-Engineering-and-Computer-Science/6-171Fall2003/CourseHome/,http://www.cs.cornell.edu/courses/cs501/2008sp/, http://www.sei.cmu.edu/,http://www.comp.lancs.ac.uk/computing/resources/IanS/SE7/,http://www.ee.unb.ca/kengleha/courses/CMPE3213/IntroToSoftwareEng.htm, http://www.developerdotstar.com/mag/articles/reeves_design.html,http://trace.wisc.edu/docs/software_guidelines/software.pcs/spec_gl.htm, etc...
Notification Switch
Would you like to follow the 'Software engineering' conversation and receive update notifications?