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Check Your Understanding The U.S. Air Force uses “10 g s” (an acceleration equal to 10 × 9.8 m/s 2 ) as the maximum acceleration a human can withstand (but only for several seconds) and survive. How much time must the Enterprise spend accelerating if the humans on board are to experience an average of at most 10 g s of acceleration? (Assume the inertial dampeners are offline.)

To reach a final speed of v f = 1 4 ( 3.0 × 10 8 m/s ) at an acceleration of 10 g , the time
required is
10 g = v f Δ t Δ t = v f 10 g 1 4 ( 3.0 × 10 8 m/s ) 10 g = 7.7 × 10 5 s = 8.9 d

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The iphone drop

Apple released its iPhone 6 Plus in November 2014. According to many reports, it was originally supposed to have a screen made from sapphire, but that was changed at the last minute for a hardened glass screen. Reportedly, this was because the sapphire screen cracked when the phone was dropped. What force did the iPhone 6 Plus experience as a result of being dropped?

Strategy

The force the phone experiences is due to the impulse applied to it by the floor when the phone collides with the floor. Our strategy then is to use the impulse-momentum relationship. We calculate the impulse, estimate the impact time, and use this to calculate the force.

We need to make a couple of reasonable estimates, as well as find technical data on the phone itself. First, let’s suppose that the phone is most often dropped from about chest height on an average-height person. Second, assume that it is dropped from rest, that is, with an initial vertical velocity of zero. Finally, we assume that the phone bounces very little—the height of its bounce is assumed to be negligible.

Solution

Define upward to be the + y -direction. A typical height is approximately h = 1.5 m and, as stated, v i = ( 0 m/s ) i ^ . The average force on the phone is related to the impulse the floor applies on it during the collision:

F ave = J Δ t .

The impulse J equals the change in momentum,

J = Δ p

so

F ave = Δ p Δ t .

Next, the change of momentum is

Δ p = m Δ v .

We need to be careful with the velocities here; this is the change of velocity due to the collision with the floor. But the phone also has an initial drop velocity [ v i = ( 0 m/s ) j ^ ], so we label our velocities. Let:

  • v i = the initial velocity with which the phone was dropped (zero, in this example)
  • v 1 = the velocity the phone had the instant just before it hit the floor
  • v 2 = the final velocity of the phone as a result of hitting the floor

[link] shows the velocities at each of these points in the phone’s trajectory.

A phone is illustrated at three times. The top figure shows the phone well above the floor and with initial velocity v sub i = 0 meters per second. The middle figure shows the phone close to the floor and with large downward velocity v sub 1. We are told that v sub 1 vector equals minus v sub 1 j hat and that this is the velocity just before hitting the floor. The bottom figure shows the phone close to the floor and with small upward velocity v sub 2. We are told that v sub 2 vector equals plus v sub 2 j hat and that this is the velocity just after hitting the floor.
(a) The initial velocity of the phone is zero, just after the person drops it. (b) Just before the phone hits the floor, its velocity is v 1 , which is unknown at the moment, except for its direction, which is downward ( j ^ ) . (c) After bouncing off the floor, the phone has a velocity v 2 , which is also unknown, except for its direction, which is upward ( + j ^ ) .

With these definitions, the change of momentum of the phone during the collision with the floor is

m Δ v = m ( v 2 v 1 ) .

Since we assume the phone doesn’t bounce at all when it hits the floor (or at least, the bounce height is negligible), then v 2 is zero, so

Practice Key Terms 2

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Source:  OpenStax, University physics volume 1. OpenStax CNX. Sep 19, 2016 Download for free at http://cnx.org/content/col12031/1.5
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