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When we pass parameters to functions we usually pass by value; that is the calling function provides several values to the called function as needed. The called function takes these values which have local scope and stores them on the stack using them as needed for whatever processing the functions accomplishes. This is the preferred method when calling user defined specific task functions. The called function passes back a single value as the return item if needed. This has the advantage of a closed communications model with everything being neatly passed in as values and any needed item returned back as a parameter.
By necessity there are two exceptions to this closed communications model:
These exceptions could be handled by parameter passing by reference instead of passing a value. Although different syntax than parameter passing when using a reference variable ; using a pointer variable and the indirection operator can accomplish the same effect. The indirection operator is the asterisk or the character that we also use for multiplication. The concept of indirection is also known as dereferencing , meaning that we are not interested in the pointer but want the item to which the address is referring or referencing.
// prototype
void process_values(int qty_dimes, int qty_quarters, double * ptr_value_dimes, double * ptr_value_quarters);// variable definitions
int dimes = 45;int quarters = 33;
double value_dimes;double value_quarters;
double * ptr_value_dimes =&value_dimes;
double * ptr_value_quarters =&value_quarters;
// somewhere in the function mainprocess_values(dimes, quarters, ptr_value_dimes, ptr_value_quarters);
// definition of the functionvoid process_values(int qty_dimes, int qty_quarters, double * ptr_value_dimes, double * ptr_quarters);
{* ptr_value_dimes = dimes * 0.10;
* ptr_value_quarters = quarters * 0.25;}
The above example shows the basic mechanics of the indirection operator.
The use of pointers with indirection is often preferred for processing arrays. The array index operator is also known as the array method of dereferencing . The following couts are equivalent:
int ages[] = {47, 45, 18, 11, 9};
cout<<ages[3];
cout<<*(ages + 3);
The both say, "The name of an array is a pointer; take the pointer and calculate a new address that points to the 3 rd offset by adding the correct number of bytes onto the pointer (integer data type is normally 4 bytes long – 3 offsets times 4 bytes is 12 bytes); then dereference that pointer (since this is an Rvalue context – fetch me the value that you are pointing at) and send it to the standard output device."
You should study the demonstration programs in conjunction with this module.
Depending on your compiler/IDE, you should decide where to download and store source code files for processing. Prudence dictates that you create these folders as needed prior to downloading source code files. A suggested sub-folder for the Bloodshed Dev-C++ 5 compiler/IDE might be named:
If you have not done so, please create the folder(s) and/or sub-folder(s) as appropriate.
Download and store the following file(s) to your storage device in the appropriate folder(s). Following the methods of your compiler/IDE, compile and run the program(s). Study the source code file(s) in conjunction with other learning materials. You may need to right click on the link and select "Save Target As" in order to download the file.
Download from Connexions: Demo_Pointer_Passing.cpp
Download from Connexions: Demo_Array_ Pointer_Processing.cpp
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