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Jargon

As you can see from the above discussion, the world of OOP is awash with jargon, and the ability to translate the jargon is essential to an understanding of the published material on OOP. Therefore, as we progress through this series of modules, I will introduce you to some of that jargon and try to help you understand the meaning of the jargon.

Persistence

The ability of your car radio to remember your list of favorite stations is often referred to as persistence. An object that has the ability to store and remember values is often said to have persistence.

State

It is often said that the state of an object at a particular point in time is determined by the values stored in the object. In our analogy, even if we own identical radios, unless the two of us have the same list of favorite radio stations, associated with the same combination of buttons, the state of your radio object at any particular point in time will be different from the state of my radio object.

Identical objects with identical states:

It is perfectly OK for the two of us to own identical radios and to cause the two radio objects to contain the same list of frequencies. Even if two objects have the same state at the same time, they are still separate and distinct objects. While this is obvious in the real world of car radios, it may not be quite as obvious in the virtual world of computer programming.

Sending a message

A person who speaks in OOP-speak might say that pressing one of the frequency-selector buttons on the front of the radio sends a message to the radio object, asking it to perform an action (tune to a particular station) . That person might also say that storing a new frequency that corresponds to a particular button entails sending a message to the radio object asking it to change its state.

Invoking or calling a method

Java-speak is a little more specific than general OOP-speak. In Java-speak, we might say that pressing one of the selector buttons on the front of the radio invokes or calls a method on the radio object. The behavior of the method is to cause the object to perform an action.

As a practical matter, the physical manifestation of sending a message to an object in Java is to cause that object to execute one of its methods.

Similarly, we might say that storing a new frequency that corresponds to a particular button invokes a setter method on the radio object.

(In an earlier paragraph, I said that I could follow a specific procedure to set the frequency value associated with a button to correspond to one of the radio stations in Dallas. Note the use of the words set and setter in this jargon.)

Behavior

In addition to state, objects are often also said to have behavior . The overall behavior of an object is determined by the combined behaviors of its individual methods.

For example, one of the behaviors exhibited by our radio object is the ability to play the radio station at a particular frequency. When a frequency is selected by pressing a selector button, the radio knows how to translate the radio waves at that frequency into audio waves compatible with our range of hearing, and to send those audio waves out through the speakers.

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Source:  OpenStax, Object-oriented programming (oop) with java. OpenStax CNX. Jun 29, 2016 Download for free at https://legacy.cnx.org/content/col11441/1.201
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