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Demonstrates the basics of Java GUI programming, and the design patterns involved therein.

Graphical user interfaces in java

In Java Graphical User Interface ( GUI ) programming, we do not build GUI components from scratch. Instead we use GUI components provided to us by the JDK. Java has two types of GUI applications: stand-alone GUI applications and applets . We first study how to build stand-alone GUI applications (GUI app for short).

Every GUI app uses what is called a JFrame that comes with the JDK. A JFrame is a window with borders, a title bar, and buttons for closing and maximizing or minimizing itself. It also knows how to resize itself. Every GUI app subclasses JFrame in some way to add more functionality to the window frame. One common task is to tell the system to terminate all "threads" of the GUI app when the user clicks on the exit (close) button of the main GUI window. We encapsulate this task in an abstract frame class called AFrame described below.

0. abstract frame (aframe.java)

The source code for AFrame is available at the end of this section.

Event

When the user interacts with a GUI component such as clicking on it or holding the mouse down on it and drag the mouse around, the Java Virtual Machine (JVM) fires appropriate "events" and delivers them to the GUI component. It is up to the GUI component to respond to an event. The abstract notion of events is encapsulated in an abstract class called AWTEvent provided by Java. Specific concrete events are represented by appropriate concrete subclasses of AWTEvent .

For example, when the user clicks on the close button of a JFrame , the JVM fires a window event represented by the class WindowEvent and delivers it to the JFrame . By default, the JFrame simply hides itself from the screen while everything else that was created and running before the JFrame disappears from the screen is still alive and running! There is no way the user can redisplay the frame again. In the case when the JFrame is the main window of a GUI app, we should terminate everything when this main frame is closed. The best way to ensure this action is to "register" a special window event "listener" with the JFrame that will call the System class to terminate all threads related to the current program and exit the program. The code looks something like this:

addWindowListener(new WindowAdapter() { public void windowClosing(WindowEvent e) {System.exit(0); }});

Every time we write the constructor for a main frame of a GUI app, we invariably find ourselves writing the above lines of code to exit the program plus some additional application specific code to initialize the frame. So, instead of "copy-and-paste" the above code ("opportunistic" re-use), we capture this invariant task in the constructor of an abstract class called AFrame and reuse the code by subclassing from it. The application specific code to initialize the main frame is relegated to the specific concrete subclass of AFrame and is represented by an abstract method called initialize() . The constructor for AFrame calls initialize() , which, at run-time, is the concrete initialization code of the concrete subclass of AFrame that is being instantiated, as shown below.

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Source:  OpenStax, Principles of object-oriented programming. OpenStax CNX. May 10, 2013 Download for free at http://legacy.cnx.org/content/col10213/1.37
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