This module is the first in a series of modules designed for teaching GAME2302 Mathematical Applications for Game Development at Austin Community College in Austin, TX.
Table of contents
Preface
This module is the first in a series of modules designed for teaching
GAME2302 Mathematical Applications for Game Development at
Austin Community College in Austin, TX.
See the
Download source code section to
download source code files for the modules contained in this collection.
Course description
As of September 2012, the official course description reads:
"Presents applications of mathematics and science in game and simulation programming. Includes the utilization of matrix and vector operations, kinematics, and Newtonian principles in games and simulations. Also covers code optimization."
Adherence to
the course description
Online
resources are provided to the student
for each of the topics identified in the above description. The topics merge inthe final module of the collection, which explains an animated simulation of the
first-person view of a human cannonball from the point in time that the humancannonball leaves the cannon until the human cannonball lands in the safety net, or
fails to land in the safety net. The trajectory and the point of impact are determined by suchfactors as:
- the acceleration of gravity,
- the muzzle velocity, and
- the elevation and azimuth of the aiming mechanism on the cannon.
Course resources
This course does not use a printed textbook. Instead, the primary resources
for the course are:
- An interactive tutorial
by Dr. Bradley P. Kjell titled
Vector Math for 3D Computer Graphics .
(You can view the tutorial online or you can download a copy of an older
version of the tutorial in a zip file
here
. Extract the contents of the zip file and open the file named
index.html
in
your browser to view the tutorial offline. Be aware, however, that some ofthe chapters in the zip file perform animation using Java applet code that
may no longer be supported.) The tutorial is
licensed under a
Creative Commons Attribution-NonCommercial 4.0 International License .
- A sub-collection of physics modules beginning with
2302-0300 Introduction to Physics Component published at
cnx.org .
- This
collection of modules published at
cnx.org .
- Most of the programming examples in the course will be written in
Java/OOP. Therefore, you may need some reference material on Java/OOPprogramming. The collection named
Object-Oriented Programming (OOP) with Java at
cnx.org contains the course material for three complete Java/OOP programming courses
at Austin Community College.The section named
ITSE 2321 Object-Oriented Programming (Java) contains the material for the first course.
The section named
ITSE2317 - Java Programming (Intermediate) contains the material for the second course.
The section named
INEW 2338 - Advanced Java (Web) contains the
material for the third course.
- Here are some additional Java/OOP references that you may find useful:
-
Java Platform Standard Edition 7 Documentation
-
Java Platform, Standard Edition 7
API Specification
-
Reading the Javadoc - how to read the API
-
The Java Tutorials
-
Simplified
Java tutorial