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Distance education courses that employ live or interactive audio or video conferencing, webcasts, discussion forums, videos, or internet, computer based management systems offer student opportunities for synchronous and asynchronous learning tailored to their needs. In addition online learning models allow users to participate at their convenience. Instructional experiences for students in distance education courses offers more control over the nature of content knowledge and level of interaction with peers, teachers and digital resources. Instructional technologies used in online instruction support traditional models of expository instruction as well as active and interactive learning (U.S. Department of Education, 2010b)
An overwhelming number of individuals access the internet daily to build communities without geographic or place-based restrictions, however students with disabilities or those with limited financial resources have less access to Internet resources (KirkHart and Lau, 2007). Even with access internet based applications have created barriers as a result of web-based design embedded media. Adaptable technology can increase access and flexibility in the digital campus community (Slatin, 2002). Online instruction offers students a unique opportunity to secure physical and intellectual access to a rich digital learning environment in higher education. Rowland, Mariger, Siegel and Whiting (2010) expand the notion of universal design for digital environments which includes electronic services - web pages, electronic materials, media, publications, simulations, games, social networking and online environments. Engagement in higher education and academic life is shaped by sharing and receiving information, learning, teaching, collaborating with others.
Designing and delivering instruction to diverse learners requires faculty to understand learning needs of their students before they design an accessible, flexible learning environment. Universal design offers higher education faculty and curriculum designers with a model that promotes access, and participation to 21 st century digital learning environments. Before we examine universal design and various models of effective practice, it is important to understand the legislative basis for providing access and examine selected populations of diverse learners in higher education.
Universal design for education was first defined in the Assistive Technology Act of 1998 as “a concept or philosophy for designing and delivering products or services that are usable by people with the widest possible range of functional capabilities, which includes products and services that are directly accessible (without requiring assistive technologies) and products and services that are interoperable with assistive technologies” (29 U.S.C 3002, 20 U.S. C 1401[35]). The 1998 Assistive Technology Act (ATA) gave impetus to the creation of universally designed curriculum and the development of assistive technologies and services which were mandated in the 2004 Individuals with Disabilities Education Improvement Act (IDEIA). THE IDEIA adopted the same definition as ATA but promoted inclusion of students with disabilities in general education. The IDEIA not only focused on creating accessible curriculum in general education but provided funding to “use technology, including technology with universal design principles and assistive technology devices to maximize accessibility to the general education curriculum for children with disabilities (20 U.S.C. 1412[a][16][E]).
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