<< Chapter < Page | Chapter >> Page > |
Revised: Wed Jun 29 13:31:10 CDT 2016
This page is included in the following Books:
This lesson is one of a series of lessons designed to teach you about Object-Oriented Programming (OOP) using Java.
Before embarking on the material in this lesson, you should have studied and should understand all of the material in the lessons identified as Java1600 through Java1630 in the section of this book titled Essence of OOP . You should have studied and should understand the material in the lesson titled Java3002: Creating and Manipulating Turtles and Pictures in a World Object . You should also have studied and should understand all of the material in the following books:
The program described in this lesson requires the use of the Guzdial-Ericson multimedia class library. You will find download, installation, and usageinstructions for the library at Java OOP: The Guzdial-Ericson Multimedia Class Library .
I recommend that you open another copy of this lesson in a separate browser window and use the following links to easily find and view the Figuresand Listings while you are reading about them.
Notification Switch
Would you like to follow the 'Object-oriented programming (oop) with java' conversation and receive update notifications?