<< Chapter < Page | Chapter >> Page > |
Background:
There are five principles with which a good design must comply, namely:
Design
Your board game must comply with certain requirements, namely:
Now make some freehand sketches of various ideas for your board game. Add labels. Sketch in pencil and do not erase. Keep the sketches simple and as practical as possible. Circle the ideas that you like.
Make a complete and precise sketch of the shape of the board game in the following square. Sketch with pencil first and afterwards you can draw the lines in pencil. Using labels and inscriptions indicate how you intend to colour in / decorate the board game.
Final idea in the square in the centre
Create an original name for your board game. Write down all the possible names. Circle the name of your choice. Give a good reason for having chosen that name.
Compile a pamphlet on which you explain the rules of the game under the following headings.
a. Equipment:
b. The purpose of the game:
c. Preparation:
d. How the game is played:
e. Number of players:
f. How the winner is determined:
Does your design comply with the five basic principles for a good design? Motivate with reasons.
a. What is the purpose of your design?
b. Does your design have an attractive and interesting appearance ?
c. Will your design be made of the most suitable material ?
d. Will your design be put together in the most suitable way?
e. Does your design have a positive influence on people and the environment?
LO 1
Technological Processes and Skills
The learner will be able to apply technological processes and skills ethically and responsibly using appropriate information and communication technologies.
We know this when the learner:
1.1 finds out about the background context (e.g. people, environment, nature of the need) when given a problem, need or opportunity and lists the advantages and disadvantages that a technological solution might bring to people;
1.2 finds out about existing products relevant to a problem, need or opportunity, and identifies some design aspects (e.g. who it is for, what it looks like, what it is for, what it is made of);
1.3 performs, where appropriate, scientific investigations about concepts relevant to a problem, need or opportunity using science process skills:
1.5 suggests and records at least two alternative solutions to the problem, need or opportunity that link to the design brief and to given specifications and constraints (e.g. people, purpose, environment);
1.6 chooses one of these solutions, giving reasons for the choice, and develops the idea further;
1.7 outlines a plan that shows the steps for making, including drawing or sketches of main parts;
1.8 uses suitable tools and materials to make products by measuring, marking out, cutting or separating, shaping or forming, joining or combining, and finishing the chosen material;
1.9 works neatly and safely, ensuring minimum waste of material;
1.10 evaluates, with assistance, the product according to the design brief and given specifications and constraints (e.g. people, purpose, environment), and suggests improvements and modifications if necessary;
1.11 evaluates the plan of action followed and suggests improvements and modifications if necessary;
1.12 produces labelled two-dimensional drawings enhanced with colour where appropriate.
Application of knowledge
Research
Assignment 1
Something similar to an own/self-designed board game that will keep the children occupied during the winter holidays.
Assignment 2
Any answer that makes sense:
Assignment 3
Answers are determined by the relevant game that was researched.
Assignment 4
Answers are determined by respective games.
Design
Assignment 1
Learners should only take note of the specifications.
Assignment 2
The learners’ sketches will vary – note the detail and the degree of difficulty.
Assignment 3
Chosen design for board game within the square of 5 cm by 5 cm will vary from learner to learner – look out for detail, interesting features, degree of difficulty and originality.
Assignment 4
Answers will vary – look out for originality.
Assignment 5
Answers will vary – look out for completeness, originality, creativity, conciseness, clear explanations.
Assignment 6
Learners should answer Yes with a reason, e.g.
6. a) Yes, to keep us children meaningfully occupied during the holidays, etc.
Notification Switch
Would you like to follow the 'Technology grade 5' conversation and receive update notifications?