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Case study:
The long summer holiday is ahead and your family are not going anywhere. You are tired of all the old board games, and you don’t want to spend your pocket money on new ones, because you are saving up to buy a new bicycle. Your mother suggests that you should design and make your own board games.
Research
What is the need?
Now write a clear, brief design brief for the manufacture of your article. Copy the senctence and replace the words in brackets by an appropriate word:
I am going to design and make a ( wha t) for ( whom ) to use at ( where ) so that we
( its function ) it during the ( when ) .
You will have to do research in order to determine the necessary requirements for your board games.
Instructions to the Teacher:
1. Make a list of all the well-known board games by having a brainstorming session with the class. (Examples are snakes and ladders, Scrabble, Pictionary, Monopoly, etc.)
2. Let the learners do research in pairs. Each pair must research a specific board game and report back orally.
3. Learners can then combine the different ideas in designing and making their own board game.
Answer the following questions with reference to the games that you had to research.
Make notes of ideas that you might want to use and expand in your class workbook when your classmates present the games that they had to research and make.
LO 1
Technological Processes and Skills
The learner will be able to apply technological processes and skills ethically and responsibly using appropriate information and communication technologies.
We know this when the learner:
1.1 finds out about the background context (e.g. people, environment, nature of the need) when given a problem, need or opportunity and lists the advantages and disadvantages that a technological solution might bring to people;
1.2 finds out about existing products relevant to a problem, need or opportunity, and identifies some design aspects (e.g. who it is for, what it looks like, what it is for, what it is made of);
1.3 performs, where appropriate, scientific investigations about concepts relevant to a problem, need or opportunity using science process skills:
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