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The module uses the Ballworld program to demonstrate key ideas in abstract classes, polymorphism, inheritance and other coding techniques. In particular, this module will contrast a composition-based architecture with an inheritance-based architecture.

In this module we will explore what is gained by modifying the inheritance-based Ballworld system into a composition-based system.

In the inheritance-based Ballworld system, we were able to generate quite a bit of flexibility and extensibility. For instance, we could develop new kinds of balls and add them into the system without recompiling the rest of the code. This was accomplished by having the invariant ball creation and management code deal only with the abstract ball while the variant behaviors were encapsulated into the concrete subclasses.

The problem with inheritance

Inheritance seems to work quite well, but suppose we want to do more than just put different kinds of balls on the screen? What if we wanted to be able to change how a ball behaves, after it has been created? What if we want create balls that do a multiple of different behaviors, such as change color and radius? While working solutions using an inheritance-based system do exist, they are cumbersome, inefficient and most importantly, inconsistent with any sort of clear abstract model of what balls should be like.

The problem lies in the very nature of inheritance. When we attempted to separate the variant from the invariant behaviors, we overlooked a crucial aspect of inheritance. In our model, the superclass represented the invariant behaviors of a ball while the subclasses represented the variant behaviors. The separation seemed clear enough in the UML diagram, except that when one has an actual object instance , both the superclass and subclass behaviors are bound into a single entity. A ball object cannot change its variant updateState behavior because it is inextricably bound with to the invariant behaviors. A ball object cannot be composed of multiple updateState behaviors because that code cannot be isolated from the rest of the ball's code. If you want a curving behavior, you have to get it packaged in a whole ball object--you can't get just the behavior.

A clear sympton of this problem is the common code to call the superclass constructor found in all the subclasses' constructors. This tells us that the superclass is really right there in the subclass with everything else. The fact that the code is repeated from class to class says that it is invariant code in the middle of what we want to be variant code.

The inheritance-based model of Ballworld does not separate the variant and the invariant at the proper place. There is invariant code mixed together with the variant code.
That's why they can't be separated and the invariant behaviors are dragged along with the variant behaviors. This is what makes dynamically changing behaviors and multiply composed behaviors so difficult in this system.

Pizzas and shapes

To understand what we can do to remedy the problems with our inheritance-based model, let's digress for a bit and consider a simple model of pizzas. Here, we have a pizza which has a price and has a shape. A shape, be it a circle, square, rectangle of triangle, is capable of determining its own area. A pizza, when requested to calculate its price per square inch, simply takes its price and divides it by the area of its shape. To obtain that area, the Pizza delegates to the IShape , since it is the shape that knows how to calculate its area, not the pizza.

Pizzas and shapes

A pizza has-a shape, which is able to calculate its area.
Delegation is the handing of a calculation off to another object for it process. Here, the pizza is only interested in the result of the area calculation, not how it is performed.
To the pizza, the shape represents an abstract algorithm to calculate the area.
The Pizza and the IShape classes represent the invariant processes involved with calculating the price per square inch ration, while the concrete Circle , Square , Triangle and Rectangle classes represent the variant area calculations for different shapes. What wee see from this example is that
objects can be used to represent pure behavior, not just tangible entities.
Interfaces are particularly useful here as they are expressly designed to represent pure, abstract behavior.

Questions & Answers

A golfer on a fairway is 70 m away from the green, which sits below the level of the fairway by 20 m. If the golfer hits the ball at an angle of 40° with an initial speed of 20 m/s, how close to the green does she come?
Aislinn Reply
cm
tijani
what is titration
John Reply
what is physics
Siyaka Reply
A mouse of mass 200 g falls 100 m down a vertical mine shaft and lands at the bottom with a speed of 8.0 m/s. During its fall, how much work is done on the mouse by air resistance
Jude Reply
Can you compute that for me. Ty
Jude
what is the dimension formula of energy?
David Reply
what is viscosity?
David
what is inorganic
emma Reply
what is chemistry
Youesf Reply
what is inorganic
emma
Chemistry is a branch of science that deals with the study of matter,it composition,it structure and the changes it undergoes
Adjei
please, I'm a physics student and I need help in physics
Adjanou
chemistry could also be understood like the sexual attraction/repulsion of the male and female elements. the reaction varies depending on the energy differences of each given gender. + masculine -female.
Pedro
A ball is thrown straight up.it passes a 2.0m high window 7.50 m off the ground on it path up and takes 1.30 s to go past the window.what was the ball initial velocity
Krampah Reply
2. A sled plus passenger with total mass 50 kg is pulled 20 m across the snow (0.20) at constant velocity by a force directed 25° above the horizontal. Calculate (a) the work of the applied force, (b) the work of friction, and (c) the total work.
Sahid Reply
you have been hired as an espert witness in a court case involving an automobile accident. the accident involved car A of mass 1500kg which crashed into stationary car B of mass 1100kg. the driver of car A applied his brakes 15 m before he skidded and crashed into car B. after the collision, car A s
Samuel Reply
can someone explain to me, an ignorant high school student, why the trend of the graph doesn't follow the fact that the higher frequency a sound wave is, the more power it is, hence, making me think the phons output would follow this general trend?
Joseph Reply
Nevermind i just realied that the graph is the phons output for a person with normal hearing and not just the phons output of the sound waves power, I should read the entire thing next time
Joseph
Follow up question, does anyone know where I can find a graph that accuretly depicts the actual relative "power" output of sound over its frequency instead of just humans hearing
Joseph
"Generation of electrical energy from sound energy | IEEE Conference Publication | IEEE Xplore" ***ieeexplore.ieee.org/document/7150687?reload=true
Ryan
what's motion
Maurice Reply
what are the types of wave
Maurice
answer
Magreth
progressive wave
Magreth
hello friend how are you
Muhammad Reply
fine, how about you?
Mohammed
hi
Mujahid
A string is 3.00 m long with a mass of 5.00 g. The string is held taut with a tension of 500.00 N applied to the string. A pulse is sent down the string. How long does it take the pulse to travel the 3.00 m of the string?
yasuo Reply
Who can show me the full solution in this problem?
Reofrir Reply
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Source:  OpenStax, Principles of object-oriented programming. OpenStax CNX. May 10, 2013 Download for free at http://legacy.cnx.org/content/col10213/1.37
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