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Save the frequency value
The code in the method stores the frequency value in an element of the array object discussed earlier.
The element number is specified by the value of index shown in square brackets in the assignment expression. (This syntax is similar to storing a value in an array element in most programming languages that I am familiar with.)
Pressing a radio button to select a station
Listing 8 shows the playStation method. This is the method that simulates the result of having the user press a button on the front of the radio to select a particular radio station for play.
Listing 8 . The playStation method. |
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public void playStation(int index){
System.out.println("Playing the station at "
+ stationNumber[index]+ " Mhz");
}//end method playStation |
Selecting and playing a radio station
The method receives an integer index value as an incoming parameter. This index corresponds to the number of the button pressed by the user.This method simulates the playing of the radio station by
When called by code in the main method of this program, this method produces the message shown in Figure 1 on the computer screen
That summarizes the code and the behavior of this simple program.
Class definition syntax
There are a number of items that can appear in a class definition, including the following:
Let's keep it simple
In order to make these modules as easy to understand as possible, the first several modules will ignore the possibility of class variables, class methods, static initializer blocks, and inner classes.
As mentioned in the earlier discussion of class variables, these elements aren't particularly difficult to use, but they create a lot of complications when attempting to explain OOP from the viewpoint of Java programming.
Therefore, the first several modules in the series will assume that class definitions are limited to the following elements:
A constructor
A constructor is used only once in the lifetime of an object. It participates in the task of creating (instantiating) and initializing the object. Following instantiation, the state and behavior of an object depends entirely on instance variables, class variables, instance methods, and class methods.
Instance variables and methods
The class named Radio discussed earlier contains
This module has concentrated primarily on a discussion of the Java class.
A simple Java program was discussed to illustrate the definition and use of two different classes. Taken in combination, these two classes simulate the manufacture and use of the car radio object introduced in an earlier module.
You saw how to write code to create a new Radio object by applying the new operator to the class named Radio .
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