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An environmental light is available, which is not coming from any particular direction, and whosecolor is specified by the parameters of the activation call ambientLight() . A directional light source is set with the directionalLight() , whose parameters specify color and incoming direction. The method lights() activates a default combination of gray ambient light and directional light, the latter also gray,coming from the frontal direction. It is possible to set a point light source in a given point of space by the call pointLight() . Finally, the method spotLight() activates a light beam which can be controlled in its color, position, direction, aperture, andconcentration around the axis. The exponent e tunes the falloff around the axis:

φ e

When hitting a planar surface, a directional light produces reflected light along several directions, depending on thesurface properties. In the case of perfectly-diffusive (or Lambertian ) surface, the light radiates evenly from the surface along all directions, with an intensity that islarger for incident directions closer to the surface normal. Vice versa, if the surface is perfectly reflecting, light isonly reflected along the direction that is specularly symmetric (about the surface normal) to the incident direction. In OpenGL,to have some flexibility in defining the illumination, each source has the three illumination components: ambient, diffuse,and specular. These three components are separately defined and interact with the respective components that define the surfaceproperties of objects. The colors defined in the methods directionalLight() , pointLight() , and spotLight() define the Lambertian component of illumination. The lightSpecular() specifies the color of the component of incoming light that is subject tospecular reflection.

In Processing, the properties of surfaces are controlled by the methods ambient() (acting on the ambient component of incoming lights) and specular() (acting on the specular component). The function shininess() controls the concentration of the specularly-reflected beam, by a coefficient that acts similarlyto the exponent of [link] . The represented objects can also be considered as sources of light, and they canbe assigned an emission light by the emmissive() call. However, the sources defined in this way do not illuminate the other objects on the scene.

In OpenGL the point, spot, and ambient lights are attenuated with increasing distance, according to themodel

attenuation 1 a b d c d 2
The method ligthFalloff() allows to specify the parameters a , b , and c .

Here, a cube and a QUAD_STRIP are positioned in space and illuminated by a rotating source. Moreover, a soft fixed lightis set. Notice the absence of shadows and the apparent planarity of surfaces in the QUAD_STRIP .

float r; float lightX, lightY, lightZ; void setup() {size(400, 400, P3D); r = 0;ambient(180, 90, 0); specular(0, 0, 240);lightSpecular(200, 200, 200); shininess(5);}void draw() { lightX = 100*sin(r/3) + width/2;lightY = 100*cos(r/3) + height/2; lightZ = 100*cos(r);background(0,0,0); noStroke();ambientLight(153, 102, 0);lightSpecular(0, 100, 200); pointLight(100, 180, 180,lightX, lightY, lightZ); pushMatrix();translate(lightX, lightY, lightZ); emissive(100, 180, 180);sphere(4); //Put a little sphere where the light is emissive(0,0,0);popMatrix(); pushMatrix();translate(width/2, height/2, 0); rotateX(PI/4);rotateY(PI/4); box(100);popMatrix(); pushMatrix();translate(width/4, height/2, 0); beginShape(QUAD_STRIP);vertex(10,13,8); vertex(13,90,13);vertex(65,76,44); vertex(95,106,44);vertex(97,20,70); vertex(109,70,80);endShape(); popMatrix();r+=0.05; }
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Questions & Answers

A golfer on a fairway is 70 m away from the green, which sits below the level of the fairway by 20 m. If the golfer hits the ball at an angle of 40° with an initial speed of 20 m/s, how close to the green does she come?
Aislinn Reply
cm
tijani
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John Reply
what is physics
Siyaka Reply
A mouse of mass 200 g falls 100 m down a vertical mine shaft and lands at the bottom with a speed of 8.0 m/s. During its fall, how much work is done on the mouse by air resistance
Jude Reply
Can you compute that for me. Ty
Jude
what is the dimension formula of energy?
David Reply
what is viscosity?
David
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emma Reply
what is chemistry
Youesf Reply
what is inorganic
emma
Chemistry is a branch of science that deals with the study of matter,it composition,it structure and the changes it undergoes
Adjei
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Adjanou
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Pedro
A ball is thrown straight up.it passes a 2.0m high window 7.50 m off the ground on it path up and takes 1.30 s to go past the window.what was the ball initial velocity
Krampah Reply
2. A sled plus passenger with total mass 50 kg is pulled 20 m across the snow (0.20) at constant velocity by a force directed 25° above the horizontal. Calculate (a) the work of the applied force, (b) the work of friction, and (c) the total work.
Sahid Reply
you have been hired as an espert witness in a court case involving an automobile accident. the accident involved car A of mass 1500kg which crashed into stationary car B of mass 1100kg. the driver of car A applied his brakes 15 m before he skidded and crashed into car B. after the collision, car A s
Samuel Reply
can someone explain to me, an ignorant high school student, why the trend of the graph doesn't follow the fact that the higher frequency a sound wave is, the more power it is, hence, making me think the phons output would follow this general trend?
Joseph Reply
Nevermind i just realied that the graph is the phons output for a person with normal hearing and not just the phons output of the sound waves power, I should read the entire thing next time
Joseph
Follow up question, does anyone know where I can find a graph that accuretly depicts the actual relative "power" output of sound over its frequency instead of just humans hearing
Joseph
"Generation of electrical energy from sound energy | IEEE Conference Publication | IEEE Xplore" ***ieeexplore.ieee.org/document/7150687?reload=true
Ryan
what's motion
Maurice Reply
what are the types of wave
Maurice
answer
Magreth
progressive wave
Magreth
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Mujahid
A string is 3.00 m long with a mass of 5.00 g. The string is held taut with a tension of 500.00 N applied to the string. A pulse is sent down the string. How long does it take the pulse to travel the 3.00 m of the string?
yasuo Reply
Who can show me the full solution in this problem?
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Source:  OpenStax, Media processing in processing. OpenStax CNX. Nov 10, 2010 Download for free at http://cnx.org/content/col10268/1.14
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