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Back ground: image processing in matlab

What composes an image?

Each image is composed of an array of M*N pixels (contraction of“picture element”) with M rows and N columns of pixels. Each pixel contains a certain value for red, green and blue. Varying these values for red, green, blue (RGB) we can get almost any color.

Image storage in matlab

Color detection

The RGB format is a practical method to represent color images. Matlab creates three matrices (or three M x N arrays) with each matrix representing normalized components of red, green or blue to read and store each of the frames of the video. Any pixel’s color is determined by the combination of Red, Green and Blue values stored in the three matrices at that pixel’s location. This is how Matlab reads and manipulates .jpg files.

Images:

picture (row, column, rgb value)

For example, picture (12, 78, 1) corresponds to the red component of the pixel at row 12 and column 78; picture(12, 78, 2) corresponds to the green component of the pixel and picture(12, 78, 3) gives us the blue component of the pixel at that location.

Videos:

frames(row, column, rgb value, frame)

Videos have an extra dimension for the frame number. So frames(12,78,1,5) would correspond to the red component of the pixel in the 12th row and 78th column of the 5th frame. To get the entire frame, we could just say frames(:,:,:,5).

Acquiring images from the webcam in matlab

Digitization of the images

How you acquire the images from the camera depends a lot on what software you are using to implement it. Creating the interface between the computer and the drum using a lower level language like C or C++ will give you a lot of flexibility, but it will also involve a lot of work and background knowledge. Fortunately for us, Matlab’s Image Acquisition Toolbox has a variety of simple functions that can be used to create the interface. The next few paragraphs will describe these functions and how we used them in some detail.

For Matlab to recognize the video camera you have to create it as an object using the command obj=videoinput(‘winvideo’) . Matlab will automatically find the webcam connected to your computer. Once it is an object in your workspace you can edit its settings, such as the number of frames per second, to optimize it for your project. preview() and getframe() are two useful functions for determining if the camera has been positioned properly. The first allows you to see what the camera sees, without collecting any data from it, and the second acquires a single snapshot and stores it as in image.

Now we can start recording the video. With the start(obj) command, the camera will be triggered and will start to collect as many frames as specified by the FramesPerTrigger property. These frames are stored in the camera’s buffer memory. These frames are stored in the 4D array as described above.

To retrieve them from the buffer you could use either the getdata() function or the peekdata() function.

Getdata(obj);

When this statement is encountered, the program retrieves all the frames acquired at the last trigger and then empties the buffer.

Peekdata(obj,m);

This function allows us to“peek”at the last M frames collected by the camera. The frames are copied, but not cleared, from the camera’s buffer into Matlab’s workspace.

Both functions take about the same amount of time to run. Interestingly, the number of frames acquired at a time does not affect the execution time much. It takes about as long to acquire 1 frame as it does to acquire 50. Therefore, to make the program more efficient, we should collect large chunks of data at a time.

To make sure that we don’t miss any of the action while the user is waving the drumsticks around in front of the camera, we should also make sure that we can get all the frames from when the program starts running till the user turns of the LEDs. Due to memory limitations, our computer could collect maximum of 240 frames, or about 8 seconds of the video, which is clearly not enough. It is unlikely that your computer could do much better.

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Source:  OpenStax, Tap that: a virtual drum kit. OpenStax CNX. Dec 19, 2007 Download for free at http://cnx.org/content/col10502/1.1
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