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Complete listings of the Sprite class and the Game1 class are provided in Listing 13 and Listing 14 near the end of the module.
Before getting into the game program, however, I will explain a very short program that illustrates how to draw on-screen text. I personally found the documentation on this topic to be somewhat confusing.
The difficulty that I encountered in drawing on-screen text was not in the writing of program code. Rather, it was in getting ready to write program code.
Before getting into the details, I want to mention that fonts are typically copyrighted items of intellectual property and you must be careful whendistributing fonts for which you don't have distribution rights. To assist you in this regard, the information shown in Figure 2 currently appears in the documentation .
Figure 2 . Information on fonts from the XNA documentation.
The following list of fonts are installed by XNA Game Studio and are redistributable:These OpenType fonts, created by Ascender Corporation and licensed by Microsoft, are free foryou to use in your XNA Game Studio game. You may redistribute these fonts in their original format aspart of your game. These fonts were previously available only on the XNA Creators Club Onlinewebsite.
You should be able to select Fonts in the Windows Control Panel and see a list of the font families that are installed on your machine. The problem is that the names of the font families are not an exactmatch for the file names listed in Figure 2 .
Figure 3 shows my best guess as to the correspondence between font-family names and the file names listed in Figure 2 . Font family names are on the left and font file names are on the right.
Figure 3 . Correspondence between font-family names and font file names.
You will learn shortly why we care about the font-family names.
Before you can draw on-screen text you must add a Sprite Font to your project from the IDE during the design process.
Here is my interpretation of the steps required to add the Sprite Font to your project:
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