<< Chapter < Page
  Xna game studio     Page 3 / 13
Chapter >> Page >

Complete listings of the Sprite class and the Game1 class are provided in Listing 13 and Listing 14 near the end of the module.

Before getting into the game program, however, I will explain a very short program that illustrates how to draw on-screen text. I personally found the documentation on this topic to be somewhat confusing.

How to draw on-screen text

The difficulty that I encountered in drawing on-screen text was not in the writing of program code. Rather, it was in getting ready to write program code.

Font availability

Before getting into the details, I want to mention that fonts are typically copyrighted items of intellectual property and you must be careful whendistributing fonts for which you don't have distribution rights. To assist you in this regard, the information shown in Figure 2 currently appears in the documentation .

Figure 2 . Information on fonts from the XNA documentation.

The following list of fonts are installed by XNA Game Studio and are redistributable:
  • Kooten.ttf
  • Linds.ttf
  • Miramo.ttf
  • Bold Miramob.ttf
  • Peric.ttf
  • Pericl.ttf
  • Pesca.ttf
  • Pescab.ttf

These OpenType fonts, created by Ascender Corporation and licensed by Microsoft, are free foryou to use in your XNA Game Studio game. You may redistribute these fonts in their original format aspart of your game. These fonts were previously available only on the XNA Creators Club Onlinewebsite.

Identifying the font families

You should be able to select Fonts in the Windows Control Panel and see a list of the font families that are installed on your machine. The problem is that the names of the font families are not an exactmatch for the file names listed in Figure 2 .

Matching font families to font files

Figure 3 shows my best guess as to the correspondence between font-family names and the file names listed in Figure 2 . Font family names are on the left and font file names are on the right.

Figure 3 . Correspondence between font-family names and font file names.

  • Kootenay - Kooten.ttf
  • Lindsey - Linds.ttf
  • Miramonte - Miramo.ttf
  • Miramonte Bold - Bold Miramob.ttf
  • Pericles - Peric.ttf
  • Pericles Light - Pericl.ttf
  • Pescadero - Pesca.ttf
  • Pescadero Bold -Pescab.ttf

You will learn shortly why we care about the font-family names.

Getting ready to draw on-screen text

Before you can draw on-screen text you must add a Sprite Font to your project from the IDE during the design process.

Here is my interpretation of the steps required to add the Sprite Font to your project:

  • Open your project in Visual C#.
  • Right-click your Content folder in Solution Explorer , select Add , and then click New Item .
  • From the Add New Item dialog box, click Sprite Font .
  • Change the text in the Name field to [Font-Family Name].spritefont , such as Lindsey.spritefont for example.
  • Click the Add button. This will create a new XML file named [Font-Family Name].spritefont , which will be opened in the IDE editor.
  • Click the file named [ Font-Family Name].spritefont in the Solution Explorer and note the Asset Name that is displayed in the Properties window (such as Lindsey for example).
  • The XML file contains an element named FontName . Change the contents of that element, if necessary, to match the name of the fontfamily that you specified.
  • Change the contents of the Size element in the XML file to the point size you desire for your font.
  • Change the contents of the Style element in the XML file to the style of font to import. You can specify Regular , Bold , Italic , or Bold, Italic . Note that the contents of the XML elements are case sensitive.
  • Specify the character regions to import for this font. Character regions specify which characters in the font are rendered by the SpriteFont . You can specify the start and end of the region by using the charactersthemselves, or by using their decimal values with an ampersand-pound sign prefix. The default character region includes all the characters between the space and tildecharacters, inclusive.
  • Follow the instructions in the comments in the XML file to make any other changes to the contents of the XML elements that are appropriate foryour program.

Questions & Answers

what is defense mechanism
Chinaza Reply
what is defense mechanisms
Chinaza
I'm interested in biological psychology and cognitive psychology
Tanya Reply
what does preconceived mean
sammie Reply
physiological Psychology
Nwosu Reply
How can I develope my cognitive domain
Amanyire Reply
why is communication effective
Dakolo Reply
Communication is effective because it allows individuals to share ideas, thoughts, and information with others.
effective communication can lead to improved outcomes in various settings, including personal relationships, business environments, and educational settings. By communicating effectively, individuals can negotiate effectively, solve problems collaboratively, and work towards common goals.
it starts up serve and return practice/assessments.it helps find voice talking therapy also assessments through relaxed conversation.
miss
Every time someone flushes a toilet in the apartment building, the person begins to jumb back automatically after hearing the flush, before the water temperature changes. Identify the types of learning, if it is classical conditioning identify the NS, UCS, CS and CR. If it is operant conditioning, identify the type of consequence positive reinforcement, negative reinforcement or punishment
Wekolamo Reply
please i need answer
Wekolamo
because it helps many people around the world to understand how to interact with other people and understand them well, for example at work (job).
Manix Reply
Agreed 👍 There are many parts of our brains and behaviors, we really need to get to know. Blessings for everyone and happy Sunday!
ARC
A child is a member of community not society elucidate ?
JESSY Reply
Isn't practices worldwide, be it psychology, be it science. isn't much just a false belief of control over something the mind cannot truly comprehend?
Simon Reply
compare and contrast skinner's perspective on personality development on freud
namakula Reply
Skinner skipped the whole unconscious phenomenon and rather emphasized on classical conditioning
war
explain how nature and nurture affect the development and later the productivity of an individual.
Amesalu Reply
nature is an hereditary factor while nurture is an environmental factor which constitute an individual personality. so if an individual's parent has a deviant behavior and was also brought up in an deviant environment, observation of the behavior and the inborn trait we make the individual deviant.
Samuel
I am taking this course because I am hoping that I could somehow learn more about my chosen field of interest and due to the fact that being a PsyD really ignites my passion as an individual the more I hope to learn about developing and literally explore the complexity of my critical thinking skills
Zyryn Reply
good👍
Jonathan
and having a good philosophy of the world is like a sandwich and a peanut butter 👍
Jonathan
generally amnesi how long yrs memory loss
Kelu Reply
interpersonal relationships
Abdulfatai Reply
Got questions? Join the online conversation and get instant answers!
Jobilize.com Reply

Get Jobilize Job Search Mobile App in your pocket Now!

Get it on Google Play Download on the App Store Now




Source:  OpenStax, Xna game studio. OpenStax CNX. Feb 28, 2014 Download for free at https://legacy.cnx.org/content/col11634/1.6
Google Play and the Google Play logo are trademarks of Google Inc.

Notification Switch

Would you like to follow the 'Xna game studio' conversation and receive update notifications?

Ask