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(b) We can find the final horizontal and vertical velocities v x and v y with the use of the result from (a). Then, we can combine them to find the magnitude of the total velocity vector v and the angle θ it makes with the horizontal. Since v x is constant, we can solve for it at any horizontal location. We choose the starting point because we know both the initial velocity and the initial angle. Therefore,

v x = v 0 cos θ 0 = ( 30 m / s ) cos 45 ° = 21.2 m / s .

The final vertical velocity is given by [link] :

v y = v 0 y g t .

Since v 0 y was found in part (a) to be 21.2 m/s, we have

v y = 21.2 m / s 9.8 m / s 2 ( 3.79 s ) = −15.9 m / s .

The magnitude of the final velocity v is

v = v x 2 + v y 2 = ( 21.2 m / s ) 2 + ( 15 .9 m / s ) 2 = 26.5 m / s .

The direction θ v is found using the inverse tangent:

θ v = tan −1 ( v y v x ) = tan −1 ( 21.2 −15.9 ) = −53.1 ° .

Significance

(a) As mentioned earlier, the time for projectile motion is determined completely by the vertical motion. Thus, any projectile that has an initial vertical velocity of 21.2 m/s and lands 10.0 m below its starting altitude spends 3.79 s in the air. (b) The negative angle means the velocity is 53.1 ° below the horizontal at the point of impact. This result is consistent with the fact that the ball is impacting at a point on the other side of the apex of the trajectory and therefore has a negative y component of the velocity. The magnitude of the velocity is less than the magnitude of the initial velocity we expect since it is impacting 10.0 m above the launch elevation.

Time of flight, trajectory, and range

Of interest are the time of flight, trajectory, and range for a projectile launched on a flat horizontal surface and impacting on the same surface. In this case, kinematic equations give useful expressions for these quantities, which are derived in the following sections.

Time of flight

We can solve for the time of flight of a projectile that is both launched and impacts on a flat horizontal surface by performing some manipulations of the kinematic equations. We note the position and displacement in y must be zero at launch and at impact on an even surface. Thus, we set the displacement in y equal to zero and find

y y 0 = v 0 y t 1 2 g t 2 = ( v 0 sin θ 0 ) t 1 2 g t 2 = 0 .

Factoring, we have

t ( v 0 sin θ 0 g t 2 ) = 0 .

Solving for t gives us

T tof = 2 ( v 0 sin θ 0 ) g .

This is the time of flight    for a projectile both launched and impacting on a flat horizontal surface. [link] does not apply when the projectile lands at a different elevation than it was launched, as we saw in [link] of the tennis player hitting the ball into the stands. The other solution, t = 0, corresponds to the time at launch. The time of flight is linearly proportional to the initial velocity in the y direction and inversely proportional to g . Thus, on the Moon, where gravity is one-sixth that of Earth, a projectile launched with the same velocity as on Earth would be airborne six times as long.

Trajectory

The trajectory    of a projectile can be found by eliminating the time variable t from the kinematic equations for arbitrary t and solving for y ( x ). We take x 0 = y 0 = 0 so the projectile is launched from the origin. The kinematic equation for x gives

Practice Key Terms 4

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Source:  OpenStax, University physics volume 1. OpenStax CNX. Sep 19, 2016 Download for free at http://cnx.org/content/col12031/1.5
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