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Click the link to view the material for Anatomy of a Game Engine , which I use in some of the courses that I teach atAustin Community College in Austin, TX.
This is a collection of modules designed to teach students about the anatomy of a typical game or simulation engine (sometimes called a game or simulation framework) .
The collection is built around the Slick2D Game library.
The Slick2D library
I chose to concentrate on the free game library named Slick2D ,(which is written in Java) for several reasons including the following:
Applicable to other environments as well
Although the modules in this collection concentrate on the Java game library named Slick2D, the concepts involved and the knowledge that you will gain isapplicable to other game engines written in different programming languages.
This section contains a variety of miscellaneous information.
Financial : Although the Connexions site makes it possible for you to download a PDF file for thismodule at no charge, and also makes it possible for you to purchase a pre-printed version of the PDF file, you should beaware that some of the HTML elements in this module may not translate well into PDF.
I also want you to know that, I receive no financial compensation from the Connexions website even if you purchase the PDF version of the module.
In the past, unknown individuals have copied my modules from cnx.org, converted them to Kindle books, and placed them for sale on Amazon.com showing me as the author. Ineither receive compensation for those sales nor do I know who does receive compensation. If you purchase such a book, please beaware that it is a copy of a module that is freely available on cnx.org and that it was made and published withoutmy prior knowledge.
Affiliation : I am a professor of Computer Information Technology at Austin Community College in Austin, TX.
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