I recommend that you open another copy of this module in a separate
browser window and use the following links to easily find and view the imageswhile you are reading about them.
Images
Image A . Pseudocode for the program named ForeverLoop01.
Image B . Program code for the Scratch v1.4 version of the program named ForeverLoop01.
Image C . Program code for the Scratch v2.0 version of the program named ForeverLoop01.
Image D . Comparison between repeat and forever/if blocks.
Image E . Program code for the program named ForeverLoop02.
Image F . Pseudocode for the program named ForeverLoop02.
Image G . Pseudocode for the program named RepeatUntil01.
Image H . Program code for the program named RepeatUntil01.
Image I . Final screen output from the program named RepeatUntil01.
Image J . Blocks that can be used to create loop structures in v2.0.
General
background information
In an earlier module, I told you that any programming logic problem could be
solved using an appropriate combination of only three programming structures,none of which are complicated. The three structures are known generally as:
The sequence structure.
The selection or decision structure.
The loop, repetition, or iteration structure.
I have explained the sequence and selection structures and some of the loop
structures in earlier modules. I will continue to concentrate on the loopstructure in this module.
Preview
In this module, I will present and explain the following three Scratch
programs:
ForeverLoop01 - This program uses a
forever block in
conjunction with an if
block to
cause a sprite to move in a small circle while the space bar is pressed.
ForeverLoop02 - This program illustrates the creation of a
counter loop using a
forever block in conjunction with an
if block.
RepeatUntil01 - This program uses a
repeat until block to
cause a sprite to run in a small circle until the user presses the spacebar.
In addition, I will provide the specifications for a student-programming
project for you to demonstrate your understanding of what you learned from thethree programs listed above and from earlier modules.
Discussion and sample code
The program named ForeverLoop01
This program illustrates the use of a
forever block in conjunction
with an
if block. When the user
clicks the green flag, the program implements the pseudocode shown in
Image A .
If the space bar is pressed, the cat moves around the circumference of a
small circle, appearing to walk due to the visual effect produced by switchingbetween two images
(known in Scratch as costumes) . As explained in a
previous module,the two costumes were designed to produce the illusion of walking.
Program code for
the Scratch v1.4 version of the program named ForeverLoop01
The code for the older Scratch v1.4 version of this program is shown in
Image B .