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public:
int iNumShares;
double dPurchasePricePerShare;
double dCurrentPricePerShare;
};
double totalValue(Stocks* pCurStock){
double dTotalValue;
dTotalValue = pCurStock->dCurrentPricePerShar*pCurStock->iNumShares;
return dTotalValue;
}
int main( ){
//allocated on the stack with a pointer to the stack object
Stocks stockPick;
Stocks* pStackStock =&stockPick;
pStackStock->iNumShares = 500;
pStackStock->dPurchasePricePerShare = 10.785;
pStackStock->dCurrentPricePerShare = 6.5;
cout<<totalValue(pStackStock)<<endl;
//allocated on the heap
Stocks* pHeapStock = new Stocks;
pHeapStock->iNumShares = 200;
pHeapStock->dPurchasePricePerShare = 32.5;
pHeapStock->dCurrentPricePerShare = 48.25;
cout<<totalValue(pHeapStock)<<endl;
return 0;
}
The output of the above program:
3250
9650
In the above program, the new operator in the statement:
Stocks* pHeapStock = new Stocks;
invokes the constructor of the Stocks class to create a Stocks object on the heap and returns a pointer which is assigned to the pointer variable pHeapStock.
Note:
1. The totalValue() function is not a function member of the Stocks class. Rather, it is a function that is available to the entire program.
2. When declaring and using pointers and references to class objects, follow the same rules as you would when declaring and using pointers and references to structures. You can use the indirect member selection operator (->) to access class members through a pointer to an object either on stack or on the heap.
As we will see, using new and delete offers other benefits as well. In particular, new invokes the constructor and delete invokes the class’destructor.
A class can contain any C++ data type. Thus, the inclusion of a pointer variable in a class should not seem surprising.
In some cases, pointers as class members are advantageous. For example, assume that in the class Book we need to store a book title. Rather than using a fixed length character array as a data member to hold each book title, we could include a pointer member to a character array and then allocate the correct size array for each book title as it is needed.
Example
#include<iostream.h>
#include<string.h>
// class declaration
class Book
{
private:
char *title; // a pointer to a book title
public:
Book(char * = NULL); // constructor with a default value
void showtitle(); // display the title
};
// class implementation
Book::Book(char *strng)
{
title = new char[strlen(strng)+1]; // allocate memory
strcpy(title,strng); // store the string
}
void Book::showtitle()
{
cout<<title<<endl;
return;
}
int main()
{
Book book1("DOS Primer"); // create 1st title
Book book2("A Brief History of Western Civilization"); // 2nd title
book1.showtitle(); // display book1's title
book2.showtitle(); // display book2's title
return 0;
}
The output of the above program:
DOS Primer
A Brief History of Western Civilization
The body of the Book() constructor contains two statements. The first statement performs two taks: First, the statement allocates enough storage for the length of the name parameter plus one to accommodate the end-of-string null character, ‘\n’. Next, the address of the first allocated character position is assigned to the pointer variable title.
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