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This module refers to LabVIEW, a software development environment that features a graphical programming language. Please see the LabVIEW QuickStart Guide module for tutorials and documentation that will help you: | |
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Tremolo is a type of low-frequency amplitude modulation. After learning about the vibraphone, a mallet-type percussion instrument that creates tremolo, experiment with the tremolo effect using an interactive LabVIEW VI and learn how to model the tremolo effect mathematically.
The vibraphone is a mallet-type percussion instrument similar to the xylophone and marimba. The percussionist in the right foreground of is playing a vibraphone.
Following are the vibraphone's key characteristics:
The name "vibraphone" was originally derived from the term "vibrato," since the undulating sound of a vibraphone resembles that of a vocalist singing a long note with vibrato. However, vibrato refers to a low-frequency fluctuation in frequency , an altogether different effect (see Vibrato Effect for details).
Download and run the LabVIEW VI tremolo_demo.vi , which demonstrates the tremolo effect applied to a sinusoidal oscillator. Tremolo normally requires two controls: rate determines how quickly the amplitude should fluctuate, and depth establishes the amount of amplitude fluctuation. The third control adjusts the pitch of the sinusoidal oscillator.
Tremolo is a type of low-frequency amplitude modulation . The screencast video of develops the mathematical equations needed to model the tremolo effect. After watching the video, try the exercises below to ensure that you understand the main concepts.
What is the name of the term ?
Rate
Which ratio is the basis of depth when expressed in decibels (dB)?
Ratio of maximum to minimum loudness
True/False: Tremolo rate is typically above 20 Hz.
False; tremolo rate is typically between 3 and 10 Hz
Which modification to the basic envelope equation is required to avoid clipping?
Subtract the depth value D
Now that you have been introduced to the main concepts of the tremolo effect, return to the interactive VI of the previous section. Experiment with the depth and rate controls, and confirm that the typical values mentioned in the screencast video in seem reasonable.
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