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This tutorial lesson is part of a series of lessons dedicated to object-oriented programming (OOP) with ActionScript.
Several ways to create and launch ActionScript projects
There are several ways to create and launch projects written in theActionScript programming language. Many, but not all of the lessons in this series will use Adobe Flex as the launch pad for the sample ActionScriptprojects.
An earlier lesson titled The Default Application Container provided information on how to get started programming with Adobe's Flex Builder 3. The lesson titled Using Flex 3 in a Flex 4 World was added later to accommodate the release of Flash Builder 4. (See Baldwin's Flex programming website .) You should study those lessons before embarking on the lessons in this series.
Some understanding of Flex MXML will be required
I also recommend that you study all of the lessons on Baldwin's Flex programming website in parallel with your study of these ActionScript lessons. Eventually you will probably need to understand both ActionScript and Flex andthe relationships that exist between them in order to become a successful ActionScript programmer.
Will emphasize ActionScript code
It is often possible to use either ActionScript code or Flex MXML code to achieve the same result. Insofar as this series of lessons is concerned,the emphasis will be on ActionScript code even in those cases where Flex MXML code may be a suitable alternative.
I recommend that you open another copy of this document in a separate browser window and use the following links to easily find and view the figuresand listings while you are reading about them.
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