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In addition to the green-flag script, you can also write scripts to handle mouse events, key events, and a special type of event that fires when one spritebroadcasts a message to one or more other sprites. Therefore, Scratch projects are not only sprite-based; they are also event-based. These arerelatively advanced concepts in most programming environments. However, Scratch was designed in such a way as to make it easy to write event-handlerscripts to control the behavior of sprites.

Drag and drop programming

Creating Scratch programs involves very little typing. Instead, scripts are created by constructing stacks of blocks, where each block imparts somespecific behavior to a sprite or to the stage. For example, the project being developed in Image 6 has a stage, (which is always the case) and has a single sprite wearing a costume for a cat. The stage is represented by the rectangularthumbnail image in the bottom left area of Image 6 . Any sprites that are added to the project would also appear as thumbnail images in that same area.I will refer to this area as the sprite list area.

The physical process for writing a script is as follows:

  1. Select the stage or a sprite in the sprite list area that is to be programmed.
  2. Select the Scripts tab in the center pane.
  3. Select one of the color-coded buttons in the toolbox button area at the top of the center pane to expose the blocks contained in a particulartoolbox in the toolbox pane. The toolbox pane is the center pane currently showing the blue blocks in Image 6 .
  4. Drag blocks from the toolbox to the scripts (rightmost) pane. (Several blocks have already been dragged to the scripts pane in Image 6 .)
  5. Go back to 3 and continue this process until you have all of the blocks that you need in the scripts pane.
  6. Snap the blocks together in the correct arrangement to create a script that produces the desired behavior.

You will learn the details of such operations in future modules.

Costumes and sounds

Selection of the other two tabs showing at the top of the center pane in Image 6 exposes the controls for importing, editing, and creating costumes and backgrounds, as well as recording and/or importing sound files to be used asmusic and sound effects.

The Scratch programming language

Despite the fact that Scratch has amassed a huge following since its Beta release on March 4, 2007, in my opinion, version 1.4 of the language wasn't a particularly goodprogramming language from a computer science viewpoint. Of the ten or fifteen programming concepts that most computer science professors consider to befundamental to good programming, Scratch v1.4 supported only a few. Those few include:

  • Variables and literals
  • Sequence, selection, and loop structures
  • Arithmetic, relational, and logical operators

These are very important concepts but notably absent was programmer-defined procedures, functions, or methods. I am happy to report that v2.0 seems to haveresolved that deficiency.

Version 2.0 makes it possible for the programmer to create new blocks and to save those new blocks for use in ways that programmers in other languages useprocedures. I will have much more to say about this in a future module.

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Source:  OpenStax, Teaching beginners to code. OpenStax CNX. May 27, 2013 Download for free at http://cnx.org/content/col11498/1.20
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